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Disainilahendus Magic Fitness Mobiilirakendus, nutikella rakendus, autor Di Song, Huicong Hu and Jie Yao

Disainilahendus Magic Fitness Mobiilirakendus, nutikella rakendus, mille autor on Di Song, Huicong Hu and Jie Yao, on kõrgelt hinnatud 2022 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Kasutajaliidese, interaktsiooni ja kasutajakogemuse disain.


RaudKasutajaliides· 2022

Magic Fitness Mobiilirakendus, nutikella rakendus

disainer: Di Song, Huicong Hu and Jie Yao

Klient: Harbin Institute of Technology, Shenzhen

Auhind Rauaauhind A' Design Award kategoorias Kasutajaliides

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Värvid

Disain

Teosest Magic Fitness Mobiilirakendus, nutikella rakendus

Magic Fitness on mängustatud fitness-rakendus nutitelefonidele ja nutikelladele. Rakendus aitab kasutajatel kujundada igapäevaseid treeningharjumusi. Seadmete poolt salvestatud terviseandmed muudetakse mängusiseseks maagiliseks energiaks. Maagiline energia tõstab maagilise avatari taset ja teenib kuldmünte. Münte saab kasutada esemete ostmiseks, kostüümide vahetamiseks ning tegelike heategevusürituste toetamiseks. Kasutajad seavad fitnessi-eesmärke, jälgivad nädalaseid ja kuiseid edusamme ning jagavad terviseandmete trende teiste kasutajatega. Disaini eesmärk on suurendada motivatsiooni regulaarseks treenimiseks.

Tunnustus

Auhinnast Rauaauhind A' Design Award

Magic Fitness Mobiilirakendus, nutikella rakendus on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. Magic Fitness Mobiilirakendus, nutikella rakendus peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. Magic Fitness Mobiilirakendus, nutikella rakendus on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.

Disaini taustal

Pressimaterjalid

Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.

Unikaalsed omadused
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Mõõtmed ja pakend
Designed for the iOS and watchOS System
Sildid
Interface Design, Gamification, User Experience
Tootmistehnoloogia
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Disainiülesanne
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Uurimistöö
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Inspiratsioon
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Projekti kestus
The project started in October 2021 and finished in January 2022 in Shenzhen.
Tööprotsess
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Meeskonnaliikmed
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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