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History Addict Eduka Aplikaĵo de Xi Pang

La dizajno History Addict Eduka Aplikaĵo de Xi Pang estas tre estimata gajninto de la prestiĝa 2025 Bronza A' Design Award en la Konkursa Kategorio Dezajno de Edukado, Instruhelpoj kaj Trejnada Enhavo.


BronzoEdukado· 2025

History Addict Eduka Aplikaĵo

de Xi Pang

Kliento: X Design Studio

Gajninto de Bronza A' Design Award en la Kategorio Edukado

25,533

Kontrolita Premiogajninto

Kontroli Premiostaton por #171909

Koloroj

La Dezajno

Pri History Addict Eduka Aplikaĵo

History Addict estas eduka poŝtelefona aplikaĵo, kiu transformas la tradicie enuan procezon de historialernado en allogan, ludifikitan sperton. Ĝi utiligas datumanalitikon kaj AI-algoritmojn por rekomendi historiajn kursojn adaptitajn al uzantaj interesoj. La aplikaĵo ankaŭ transformas historiist-aprobitajn lernilojn en interagajn puzlojn ene de sia kviza modulo, helpante uzantojn efike plifortigi scion dum ĝuado de ludsimila sperto. Igante historialernadon pli amuza kaj alirebla, History Addict celas inspiri pli da homoj aprezi kaj engaĝiĝi kun historio en siaj vivoj.

La Agnosko

Pri la Bronza A' Design Award

History Addict Eduka Aplikaĵo estas gajninto de la Bronza A' Design Award, tre prestiĝa rekono donata al elstaraj dezajnoj distingitaj per kreemo, ingenieco kaj sagaco. La Bronzaj gajnintoj estas abunde lertaj kaj frape kreemaj artefaktoj, kiuj aŭtentikigas la vastan sperton, imagpovon kaj elturniĝemon de siaj dezajnistoj. Oni atendas, ke History Addict Eduka Aplikaĵo estu tre estimata, admirata kaj ŝatata objekto, kiu estas rimarkinde profesia kaj nova. Ĉi tiu dezajno gajninta la Bronzan A' Design Award enkorpigas plej bonajn praktikojn en arto, scienco, dezajno kaj teknologio, kaj estas bonega pro sia atento al detaloj. History Addict Eduka Aplikaĵo bonege kontentigas bezonojn, tuŝas dezirojn, ĉarmas sentojn kaj allogas scivolemon.

Malantaŭ la Dezajno

Gazetara Dosiero

Kreditoj, teamanoj kaj teknikaj detaloj provizitaj de la dezajnisto.

Unikaj Ecoj
History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
Dimensioj kaj Pakado
Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
Etikedoj
Gamification Design, History Learning, Education App, Emotional Design
Produkta Teknologio
History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
Dizajna Defio
The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
Esplorado
Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
Inspiro
Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
Projekta Daŭro
The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
Funkcia Fluo
All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
Patentoj
Copyrights belong to Xi Pang, 2025.
Teamanoj
Xi Pang
Bildaj Kreditoj
Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.

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Bona Dizajno Meritas Grandan Rekonon

La A' Design Award estas internacia, juĝata distingo por bona dizajno. Partoprenu en la A' Design Award por akiri ŝancon ricevi meritokratan rekonon, gajni famon, prestiĝon kaj publicecon por via laboro. Kandidatigu vian verkon por la A' Design Award kaj konkuru pri la dezirata premio A' Design Prize.

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