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Maples Workout Eduka Rakontlibro de Bruno Oro

La dizajno Maples Workout Eduka Rakontlibro de Bruno Oro estas tre estimata gajninto de la prestiĝa 2025 Arĝenta A' Design Award en la Konkursa Kategorio Socia Dezajno.


ArĝentoSocia· 2025

Maples Workout Eduka Rakontlibro

de Bruno Oro

Kliento: Bruno Oro

Gajninto de Arĝenta A' Design Award en la Kategorio Socia

42,590

Kontrolita Premiogajninto

Kontroli Premiostaton por #165251

Koloroj

La Dezajno

Pri Maples Workout Eduka Rakontlibro

La Ekzercado de Maple estas infana rakontlibro kiu igas rehabilitadon alloga kaj alirebla. Tra la aventuroj de Maple, peluŝa urso, la rakonto traktas la defiojn alfrontatajn de junaj legantoj dum medicinaj vizitoj. Kun vivecaj ilustraĵoj kaj identigeblaj roluloj, la libro edukas infanojn pri la rehabilita proceso. Provizante identigeblan intrigon, ĝi celas redukti maltrankvilecon kaj stimuli pozitivan pensmanieron, plibonigante la spertojn de infanoj en sanprizorgaj medioj kaj antaŭenigante komprenadon kaj kunlaboron dum rehabilitado.

La Agnosko

Pri la Arĝenta A' Design Award

Maples Workout Eduka Rakontlibro estas gajninto de la Arĝenta A' Design Award, grandege prestiĝa rekono donata al plejklasaj, belegaj kaj impresaj dezajnoj. La Arĝentaj gajnintoj estas treege brilaj kaj treege kreemaj verkoj, kiuj ilustras la elstaran sperton, talenton kaj sagacon de siaj dezajnistoj. Oni atendas, ke Maples Workout Eduka Rakontlibro estu mirinda, montrinda verko, kiu estas rimarkinde profesia kaj profunde nova. Ĉi tiu dezajno gajninta la Arĝentan A' Design Award estas tre rimarkinda, admirata inventaĵo, kiu profitigas kaj antaŭenigas la limojn de arto, scienco, dezajno kaj teknologio. Maples Workout Eduka Rakontlibro estas vaste enviata kreaĵo, kiu vekas dezirojn, alportas pozitivajn sentojn kaj ekbrilas miron kaj mirigon.

Malantaŭ la Dezajno

Gazetara Dosiero

Kreditoj, teamanoj kaj teknikaj detaloj provizitaj de la dezajnisto.

Unikaj Ecoj
Maples Workout was created to show children that rehabilitation can be fun, easing worries about medical appointments. This book follows Maple, the teddy bear, on exciting exercises that make rehab enjoyable. It teaches young readers about the steps in the rehab journey, emphasizing that getting stronger can be a playful adventure. As part of a larger initiative, it highlights user-centered design to improve children’s experiences in healthcare, making visits less daunting and more fun.
Dimensioj kaj Pakado
10 by 8 inches hard book
Etikedoj
Maple, orthotics, childrens healthcare, user experience, medical appointments, disability awareness, storybook, pediatric rehabilitation, emotional support, engaging design
Produkta Teknologio
For Maples Workout, the design process involved a blend of storytelling and user-centered design methodologies. We conducted workshops with children and parents to understand their needs and fears related to rehabilitation. Using feedback, we created engaging illustrations and relatable characters that resonate with young readers. Techniques like iterative prototyping were employed to refine the narrative and visuals. The book combines digital tools for illustration with traditional printing methods, ensuring vibrant, child-friendly pages that enhance the reading experience.
Dizajna Defio
The creative challenge involved addressing the emotional barriers children face during medical appointments. Overcoming societal misconceptions about disabilities was crucial, as was ensuring that the design resonated with young audiences. Historically, children's resources have been limited, leading to anxiety in clinical settings. External factors like healthcare regulations influenced content accuracy, while advancements in technology allowed for engaging illustrations and interactive elements. Collaborating with medical professionals ensured the project was both informative and supportive, fostering a positive impact on children’s experiences.
Esplorado
This design research focuses on improving children's experiences in healthcare settings, specifically for those with disabilities. The objectives include reducing anxiety during medical visits and educating children about clinical procedures. We employed qualitative methods, using interviews and observations to gather data. Participants included children, parents, and healthcare professionals. The results revealed that relatable resources significantly eased children's fears. Insights showed that engaging designs can foster comfort and understanding, ultimately impacting how healthcare is delivered, enhancing both societal awareness and design practices.
Inspiro
This project was inspired by the need for relatable resources for children facing frequent medical appointments, particularly those with disabilities like cerebral palsy. I aimed to create an engaging experience to reduce anxiety and make clinical visits more approachable. My background in Industrial Design and research on user experience in healthcare guided the development. Collaborating with healthcare professionals ensured the content was informative and comforting for young readers.
Projekta Daŭro
Project developed in Spring 2024 at Iowa State University
Funkcia Fluo
Maples Workout engages children through a relatable narrative that transforms the experience of rehabilitation into an adventure. Interaction occurs as young readers follow Maple's journey, identifying with the character and his exercises. Key frames include playful exercises that children can relate to, making the concept of rehabilitation more approachable. By presenting medical procedures in a fun context, the book reduces anxiety and promotes understanding. This design performs better by fostering a positive mindset toward rehabilitation, encouraging cooperation and participation in their healing journey.
Patentoj
Maples Workout © 2024 by Bruno Oro is licensed under CC BY-NC-ND 4.0.
To view a copy of this license, visit:
https://creativecommons.org/licenses/by-nc-nd/4.0/

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Bona Dizajno Meritas Grandan Rekonon

La A' Design Award estas internacia, juĝata distingo por bona dizajno. Partoprenu en la A' Design Award por akiri ŝancon ricevi meritokratan rekonon, gajni famon, prestiĝon kaj publicecon por via laboro. Kandidatigu vian verkon por la A' Design Award kaj konkuru pri la dezirata premio A' Design Prize.

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