Press Release
Player Video XR by Suryun Hyeon Wins the Bronze A' Design Award in Interface, Interaction and User Experience Design
Suryun Hyeon acknowledged for interface, interaction and user experience design by the international grand jury of the 2024 - 2025 A' Design Award & Competition
FOR IMMEDIATE RELEASE
COMO, Italy, April 18, 2025 /DesignNewswire/ Player Video XR by Suryun Hyeon has been granted the Bronze A' Design Award in the Interface, Interaction and User Experience Design category, A' Design Award & Competition has announced. The result belongs to the 2024 - 2025 A' Design Award & Competition and was decided through blind peer review by an international grand jury panel of established academics, design professionals and press members, who evaluated anonymized entries against predetermined criteria.
About the Bronze A' Design Award
The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
More About Player Video XR
Player is a video platform interface for audience participation in extended reality. Videos uploaded to Player include motion and sound tracking, and recorded movements are converted into 3D motion data. Users can follow the actions of a video accurately, then record, edit and share their own version. A generative AI tool lets users create avatars and backgrounds, so participation is possible without showing the face or body. The interface is designed for head-mounted extended reality devices and suits activities such as dance and building tasks.
About Suryun Hyeon
Suryun Hyeon is a visual interaction designer whose work bridges the gap between emerging technology and human emotion. Her practice centers on creating intuitive and responsive experiences, often focusing on on-device AI, contextual interfaces, and future-facing platforms like XR. With a background in design research and a keen sensitivity to human behavior, she explores how visual and interactive systems can support self-expression—especially for those who face challenges in communication. Hyeon’s multidisciplinary approach allows her to craft thoughtful, emotionally resonant designs that empower users and envision a more inclusive, connected future.
Award Record
This recognition makes Suryun Hyeon a winner of 1 A' Design Award.
About the A' Interface, Interaction and User Experience Design Award
The A' Interface Design Award is an international design competition recognizing good user interface designs by the best UI/UX designers worldwide. The competition is organized within the A' Design Award & Competition and is open to interface designers, interaction designers, user experience designers and digital product designers from all countries. Entries typically include websites, mobile applications, software interfaces, game interfaces, wearable interfaces and virtual reality interfaces. Awarded interface designs are published at https://dezigners.org/design-category/interface
About A' Design Award & Competition
A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/167229
- A' Design Award Page: https://competition.adesignaward.com/167229
- Media Showcase: https://www.designnewsroom.com/!167229
- Laureate Profile: https://dezigners.org/d/363469
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Player Video XR
- Function
- Video XR
- Category
- Interface, Interaction and User Experience Design
- Discipline
- Communication Design
- Industry
- Software
- Colors
- Medium Turquoise, Light Blue, Dim Gray, Gainsboro and Silver
- Images
- 5
The Recognition
- Laureate
- Suryun Hyeon
- Country
- Republic of Korea
- Recognition
- Bronze A' Design Award
- Edition
- 2024 - 2025
- Design ID
- #167229
Design Details
- Unique Properties
- Player redefines video content by enabling audience participation in XR. While traditional platforms limit interaction to "likes" or "comments," Player turns viewers into active participants. It allows users to explore 3D motion data, follow along, and share their actions. With generative AI, users can create avatars and backgrounds, making participation accessible to all. This transforms video enjoyment into an immersive, multidimensional experience.
- Inspiration
- As someone who enjoys video content and wants to join challenges, I often felt burdened by the need to edit videos and hesitant to show my face or body. Following complex actions in videos also proved challenging. To address these struggles and explore new possibilities for enjoyment, I aimed to use generative AI in XR to create a solution. I look forward to a day when everyone, regardless of age or background, can enjoy videos in their own way, with the appearance and actions they choose.
- Research
- Type of Research: Exploring user video participation possibilities through 3D motion tracking and generative AI in XR environments. Research Objective: To explore dynamic possibilities where users transform into active participants through modern technological integration. Methodology: Project functions derived from in-depth user interviews and insight clustering. Data Collection and Research Tools: Insights gathered through one-on-one in-depth interviews and collective opinions collected via online surveys. Participants or Experiments: Conducted primarily with Gen-Z users in their teens and twenties.
- Challenge
- The main challenge during the project was developing a method to extract 3D motion data and effectively visualize it. Seeking advice from experts, I learned that motion tracking was feasible and adopted active use of 3D tools, which ultimately allowed for effective representation.
- Realization and Technology
- Videos uploaded to Player include motion and sound tracking. Whether recorded with XR devices or standard cameras, movements within the video are converted into 3D motion data to facilitate easy participation. Additionally, a generative AI-powered UI allows users to create avatars and environments, enabling them to join videos in their desired appearance. This combination of technologies ensures an accessible and personalized experience for all participants.
- Operation and Interaction
- Users who find a video they want to participate in first set up their desired environment. After customizing their avatar and selecting a background, they can start recording. Utilizing 3D data provided by the video, users can accurately follow actions, including details that are usually hard to notice. This can be applied to dancing, building LEGO, reaction videos, and more. Once recording is complete, users can easily edit their participation and share their experience with others.
- Project Duration and Location
- This project commenced in January 2024 in South Korea and was completed in April 2024 in South Korea.
- Specifications
- This project focuses on an AR user experience within XR and is designed to be compatible with HUD-type devices. It is expected to function seamlessly on devices like Meta's Quest or Apple's Vision Pro. However, AR glasses in the form of smart glasses may currently face challenges in achieving full technical implementation.
- Keywords
- XR, AR, Video Platform, UI, Interaction, Participant, Play