Press Release
A' Design Award in Education, Teaching Aid and Training Content Design Goes to Cohesion Board Game by Chan Wing Ki
The international grand jury of the 2024 - 2025 A' Design Award & Competition recognizes Chan Wing Ki for education, teaching aid and training content design
FOR IMMEDIATE RELEASE
COMO, Italy, April 18, 2025 /DesignNewswire/ A' Design Award & Competition has announced that Cohesion Board Game by Chan Wing Ki, designed for Hong Kong Polytechnic University, has been granted the A' Design Award in the Education, Teaching Aid and Training Content Design category. The result belongs to the 2024 - 2025 A' Design Award & Competition and was decided through blind peer review by an international grand jury panel of established academics, design professionals and press members, who evaluated anonymized entries against predetermined criteria.
What the A' Design Award Means
The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
About Cohesion Board Game
Cohesion is a cooperative board game created for families facing frequent conflicts and communication problems. Players work together within a time limit to remove conflict cards by collecting value cards that represent appreciation, harmony, discipline and warmth. The set includes character cards, event cards, a printed map, an hourglass and acrylic value tiles. Cards may not be shown to others, so players must talk to plan each move. The game encourages family members to act as a team and to solve real problems in a constructive way.
Award Record
Chan Wing Ki is a winner of 1 A' Design Award, including this recognition.
About the A' Education, Teaching Aid and Training Content Design Award
The A' Education Design Award is an international competition recognizing good education products and projects by leading designers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to education designers, teaching aid designers, training content creators and curriculum developers from all countries. Entries typically include textbooks, e-learning platforms, educational games, training manuals, instructional videos and interactive whiteboards. Awarded education designs are published at https://dezigners.org/design-category/education
About A' Design Award & Competition
A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/164053
- A' Design Award Page: https://competition.adesignaward.com/164053
- Media Showcase: https://www.designnewsroom.com/!164053
- Laureate Profile: https://dezigners.org/d/358796
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Cohesion Board Game
- Function
- Board Game
- Category
- Education, Teaching Aid and Training Content Design
- Discipline
- Service Design
- Industry
- Education
- Colors
- Steel Blue, Khaki, Sandy Brown, Midnight Blue and White Smoke
- Images
- 5
- Client
- Hong Kong Polytechnic University
The Recognition
- Laureate
- Chan Wing Ki
- Country
- Hong Kong (China)
- Recognition
- A' Design Award
- Edition
- 2024 - 2025
- Design ID
- #164053
Credits
- Image Credits
- /
Design Details
- Unique Properties
- Cohesion is a cooperative fast reaction board game designed for educating the families who are facing negative relationships. Players must work together, utilizing different family values like appreciation, harmony, discipline, and warmth, to overcome conflicts and maintain family solidarity. Through communication and collaboration, the game teaches players how to deal with real-life problems in a constructive and positive manner.
- Inspiration
- The pandemic has led to extended periods of time spent at home with family, resulting in an increase in family conflicts. This rise in conflicts can be attributed to more frequent communication, differing interests, and inconsistent views and opinions on various matters. Interestingly, many of these conflicts often begin with positive intentions but can end in negative feelings. My board game design aims to address these dynamics by encouraging open communication and understanding.
- Research
- Research Background The shift from large, interconnected extended families to smaller, detached nuclear families has led to increased instability for families and negative impacts on children. David Brooks (2020) notes that while life has become freer for individuals, it has also resulted in heightened family conflicts. Family conflict refers to active opposition between family members and can arise from struggles over values, scarce resources, and differing interests. Cooperation is essential for maintaining healthy family dynamics, yet competition often overshadows it. Methods The design of the board game focuses on fostering cooperation among family members to address conflicts.
- Challenge
- Developing "Cohesion" presented the challenge of balancing engaging gameplay with meaningful lessons on family dynamics. Ensuring that the game effectively promoted cooperation over competition required extensive research into family values and conflict resolution techniques. One significant obstacle was addressing the diverse communication styles within families, as seen in Millie's case, where misunderstandings arose. By incorporating feedback from family wellness studies and iterative playtesting, I refined mechanics to foster appreciation and collaboration, ultimately enhancing family connections.
- Realization and Technology
- The design of "Cohesion" involved a thoughtful process combining research and creative methodologies. I utilized card-based mechanics to encourage interaction, with 4 character cards, 52 value cards, and 26 event cards designed to represent core family values. The 17 conflict cards introduce real-life challenges, fostering discussion and resolution. The board and acrylic tiles were crafted with precision to enhance the visual appeal. Iterative playtesting helped refine gameplay mechanics, ensuring a balance between fun and meaningful engagement.
- Operation and Interaction
- At the start of the game, each player draws a role card indicating how many base cards they need to hold. Players then draw two conflict cards, replacing any eliminated card with a new one to maintain two on the board. The game is turn-based; if a player lacks the necessary cards to resolve conflicts, they must discard and draw a new card. Players can’t show their cards but must communicate about them. They use event cards to gather required value cards to eliminate conflicts. Players must do this before the hourglass runs out to score family cohesion levels.
- Project Duration and Location
- The project started in December 2022 in Hong Kong and finished in June 2023 in Hong Kong, and was exhibited in Jockey Club Creative Arts Centre in June 2023.
- Specifications
- The board game includes one box package(22cm x 16cm), 4 character cards(8.5cm x 5.5cm), 52 values cards(8.5cm x 5.5cm), 26 event card(8.5cm x 5.5cm), 17 conflict cards(8.5cm x 5.5cm),1 hourglass, 1 map(29.7 cm x 42 cm), 52 acrylic value tiles (3cm x 3cm).
- Keywords
- Board Game, Family conflicts, Team Building, Family Dynamics, Conflict Resolution, Cooperation, Communication Skills, Positive Relationships