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DesignNewswire · COMO, Italy ·

Rosalie Hsin-Ju Lin Receives the A' Design Award for Random Puff 4D Embroidered Garment in Textile, Fabric, Textures, Patterns and Cloth Design

The international grand jury of the 2022 - 2023 A' Design Award & Competition recognizes Rosalie Hsin-Ju Lin for textile, fabric, textures, patterns and cloth design

FOR IMMEDIATE RELEASE

COMO, Italy, April 20, 2023 /DesignNewswire/ Random Puff 4D Embroidered Garment by Rosalie Hsin-Ju Lin, designed for MIT Media Lab, has been granted the A' Design Award in the Textile, Fabric, Textures, Patterns and Cloth Design category, A' Design Award & Competition has announced. The award was conferred within the 2022 - 2023 A' Design Award & Competition and was decided through blind peer review by an international grand jury panel of established academics, design professionals and press members, who scored anonymized entries against predetermined criteria.

About the A' Design Award

The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.

Regarding Random Puff 4D Embroidered Garment

Random Puff is a novel puffer that uses 4D embroidery puffs for insulation. Puffs are initially fabricated flat and pop up into domes when exposed to heat. The activated puffs then trap air between the outer environment and the wearer’s body to keep them warm. The development involves the creation of a library of 4D embroidery material interactions between active fibers and static fabrics. Designers and developers can use computational design tools to work collaboratively with end-users, creating novel textile and softgood designs that are high-tech fashion, personalized and sustainable.

About Rosalie Hsin-Ju Lin

Rosalie Lin is a R&D specialist at Accenture Labs, Future Technologies based out of San Francisco. She works on smart and sustainable materials application-driven research across additive manufacturing, biotech, and energy harvesting. Prior to Accenture, she was a design researcher at MIT Media Lab, Tangible Media Group. Her research focuses on soft human-computer interactions that built upon textiles and wearables. She aims to bring in calmness, culture, and social impactful aspects with emerging technologies. She received a MDes in Technology from Harvard University and a BS in Industrial Design with minor in Life Sciences.

Award Record

This recognition makes Rosalie Hsin-Ju Lin a winner of 1 A' Design Award.

About the A' Textile, Fabric, Textures, Patterns and Cloth Design Award

The A' Textile Design Award is an international textile design competition recognizing good textile designs by best textile designers and brands worldwide. It is organized within the A' Design Award & Competition and is open to textile designers, fabric engineers, texture and pattern creators and clothing companies from all countries. Typical entries include structural fabric, engineered cloth, smart textiles, technical textiles, woven fabric and jacquard fabric. The awarded textile designs are published at https://dezigners.org/design-category/textile

About A' Design Award & Competition

Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com

Press Resources

Media Contact

Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953

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Fact Sheet

The Work

Project
Random Puff 4D Embroidered Garment
Function
4D Embroidered Garment
Category
Textile, Fabric, Textures, Patterns and Cloth Design
Discipline
Fashion Design
Industry
Fashion and Furniture & Home
Colors
Black, Dark Slate Gray, Dim Gray and Dark Olive Green
Images
5
Client
MIT Media Lab

The Recognition

Laureate
Rosalie Hsin-Ju Lin
Country
United States of America
Recognition
A' Design Award
Edition
2022 - 2023
Design ID
#145286

Credits

Team
Skylar Tibbits, Jack Forman and Hiroshi Ishii
Image Credits
All IP, copyright, images, video credits belong to Rosalie Hsin-Ju Lin.

Design Details

Unique Properties
Random Puff is a garment application leveraging the puffy transformation that traps air within the dome pocket to keep the body warm. The double curvature geometry becomes easily fabricated, and personalizable styling is available through the computational design process, which opens up a new design/manufacturing space for a puffy garment.
Inspiration
Working at a NIKE shoe industry, I realized the challenge of transformation between 3D to 2D or vice versa. There's still no clear solution for the tedious, laborious, wasteful process from prototyping to production. Working as a R&D at a carbon fiber company, I got to witness the power of machine embroidery, where it can digitally place fibers. This way, it can reinforce the artifact in any direction, replace the lamination thus reducing the material waste, and digitalize the process from start to end.
Research
Research background: This research demonstrates how machine embroidery with heat-shrinking fibers enables existing fabrics to be augmented with morphing fibers. Methods/Tools: Similar to sewing, embroidery is a technique of interlacing upper and bottom threads with the substrate in between, but digitally. For the hardware, a desktop, hobbyist embroidery machine can easily execute wanted samples. For the software, I mainly explored PEmbroidery and Inkstitch for different purposes. PEmbroider is an open-source library housed in Processing that offers a procedural coding environment to generate detailed embroidered files at point and line levels.
Challenge
First, the force balance between active thread and static fabric is a fundamental challenge. There is too much fabric out there with labeled information that does not necessarily lead to our purpose. Second, tension issues happen when new threads or fabric are introduced to the machine. It takes a while to calibrate, and sometimes break the machine if the thread is too thick/thin, or the fabric is too thick/slippery/crispy. Third, to achieve the maximized bi-layer bending, we want to vary the force on both sides so that the inner side does not constraint the outer side.
Realization and Technology
Heat-shrink thread. Neoprene. Machine embroidery. Processing visualizer.
Operation and Interaction
First, a closed-curve set of circles, squares, or other arbitrary shapes is generated within the area of a 2D clothing. Second, the design file will be translated to an embroidery file via Processing, a visual output, and procedural coding environment. Third, upload the file to a desktop hobbyist embroidery machine and start embroidery. Lastly, the garment comes out flat from the machine and users can customize where to activate the puffs by heating the embroidery pattern with a steamer or iron.
Project Duration and Location
The project started in September 2021 and finished in December 2021 in Cambridge, MA, United States.
Specifications
500mm x 30mm x 700mm. However, since it's a garment, it can be fold into the size of 300mm x 20mm x 200mm.

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