Press Release
Morok Social Deduction Game Cards by Egor Signiienko Receives the Bronze A' Design Award in Toys, Games and Hobby Products Design
The international grand jury of the 2020 - 2021 A' Design Award & Competition recognizes Egor Signiienko for toys, games and hobby products design
FOR IMMEDIATE RELEASE
COMO, Italy, April 23, 2021 /DesignNewswire/ Morok Social Deduction Game Cards by Egor Signiienko has been granted the Bronze A' Design Award in the Toys, Games and Hobby Products Design category, A' Design Award & Competition has announced. The result belongs to the 2020 - 2021 A' Design Award & Competition and was reached through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.
What the Bronze A' Design Award Means
The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
More About Morok Social Deduction Game Cards
Morok is a new visual story of the famous deductive game Werewolf. Players can try the role of the Inquisition or the Plague Doctor, or can become possessed by the Japanese demons. Cards style is inspired by mysterious Tarot and contains esoteric and occult symbols. It is made in an expressionist manner using 3D graphics, classic art materials and stylization of ancient murals and engravings. To keep the esoteric style, cards size was chosen equal to the Tarot size. The game is made of paperboard with full-color printing, UV varnish and foil so it can be a wonderful gift
About Egor Signiienko
Egor is a designer with over 15 years of experience in graphic design and a professional background in architecture. In addition to his primary work, he is engaged in industrial and product design, creating interior elements and technology. His approach is based on attention to detail and minimalism, with a strong focus on functionality and user experience. Egor's work has received design awards and has been exhibited in international galleries. In his practice, he combines analytical thinking with an aesthetic approach, striving to create solutions that are not only visually appealing but also well-thought-out.
Award Record
This recognition makes Egor Signiienko a winner of 1 A' Design Award.
About the A' Toys, Games and Hobby Products Design Award
The A' Toy Design Award is an international toy design competition recognizing good toy designs by best toy designers, manufacturers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to toy designers, game studios, industrial designers and hobby product manufacturers from all countries. Entries typically include dolls, action figures, board games, puzzles, plush toys and educational toys. Awarded toy designs are published at https://dezigners.org/design-category/toy
About A' Design Award & Competition
A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/117375
- A' Design Award Page: https://competition.adesignaward.com/117375
- Media Showcase: https://www.designnewsroom.com/!117375
- Laureate Profile: https://dezigners.org/d/297193
- Further Information from the Laureate: http://bit.ly/3cGQzm3
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Morok Social Deduction Game Cards
- Function
- Social Deduction Game Cards
- Category
- Toys, Games and Hobby Products Design
- Discipline
- Industrial Design
- Industry
- Kids
- Colors
- Black, Dark Slate Gray, Maroon, Crimson and Saddle Brown
- Images
- 5
The Recognition
- Laureate
- Egor Signiienko
- Country
- Ukraine
- Recognition
- Bronze A' Design Award
- Edition
- 2020 - 2021
- Design ID
- #117375
Credits
- Image Credits
- #1: Designer Egor Signiienko, 3 Morok cards, 2021. #2: Designer Egor Signiienko, Morok cards, 2021. #3: Designer Egor Signiienko, Morok cards with box, 2021. #4: Designer Egor Signiienko, Part of Morok presentation, 2021. #5: Designer Egor Signiienko, Part of Morok presentation, 2021.
Design Details
- Unique Properties
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Inspiration
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Research
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Challenge
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Realization and Technology
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Operation and Interaction
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Project Duration and Location
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Specifications
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil. Box: Cardboard, foil impression, blind embossing, full-color printing.
- Keywords
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game