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Light or Dark Brætspil af Lan Zhou and Xinlu Yang

Light or Dark Brætspil af Lan Zhou and Xinlu Yang er en højt anset vinder af den meget prestigefyldte 2023 A' Design Award i Bronze i konkurrencekategorien Legetøj, Spil og Hobbyprodukter Design.


BronzeLegetøj· 2023

Light or Dark Brætspil

af Lan Zhou and Xinlu Yang

Vinder af A' Design Award i Bronze i kategorien Legetøj

41,300

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Farver

Designet

Om Light or Dark Brætspil

Light or Dark er et børnebrætspil med to spillere, der er sat på baggrund af verdens energikrise, inklusive kort, terninger, timeglas, skakbræt og andre relaterede komponenter. Spillerne skal fuldføre opgaven med at begrænse spredningen af ​​forurening og bygge nye energistationer med begrænset tid og energi. Formålet er, at børn udvikler en følelse af tid, koncentration og en helhedsorienteret strategi i samarbejde og problemløsning, og at de oplever en følelse af krise, en følelse af at det haster, en følelse af mission og en følelse af sejr i udfordrende og interessante spil.

Anerkendelsen

Om A' Design Award i Bronze

Light or Dark Brætspil er vinder af A' Design Award i Bronze, en højt prestigefyldt anerkendelse, der tildeles enestående designs, som udmærker sig ved kreativitet, opfindsomhed og skarpsindighed. Bronzevinderne er rigeligt dygtige og påfaldende kreative artefakter, der bekræfter deres designeres store erfaring, fantasi og snilde. Light or Dark Brætspil forventes at være en højt estimeret, beundret og kær genstand, der er bemærkelsesværdigt professionel og innovativ. Dette design, der har vundet A' Design Award i Bronze, indarbejder bedste praksis inden for kunst, videnskab, design og teknologi og er fremragende på grund af sin sans for detaljer. Light or Dark Brætspil tilfredsstiller pragtfuldt behov, rører længsler, charmerer følelser og appellerer til nysgerrigheden.

Bag Designet

Pressemappe

Credits, teammedlemmer og tekniske detaljer leveret af designeren.

Unikke Egenskaber
A two-player board game based on the background of the world's energy crisis, guides children to complete tasks in a cooperative way under a variety of constraints through various element settings. During the game, children need to look at the overall situation and plan rationally when facing and solving a series of problems. This tests and develops the child's sense of time, concentration and comprehensive strategy.
Dimensioner & Emballage
330 mm (w) x 235 mm (d) x 53 mm (h)
Tags
children's board game, educational design, strategy, consideration of reality
Produktionsteknologi
The base block of the game board is made of colored beech, and the rest of the components are mainly ABS or PMMA.
Designudfordring
We spend most of our time developing the rules of the game, thinking about how to project the serious and complex energy crisis issues into a children's board game, so that children can experience a sense of crisis, a sense of urgency, a sense of mission and a sense of victory, making the game educational, challenging and fun.
Forskning
After the preliminary formation of the rules of the game, children over the age of 7 were invited to conduct a playtest. Light or Dark get their feedback on the game design itself and their rich emotional feedback. Some of them won the game by thinking calmly and adjusting their strategies in the face of the tense situation, while others failed in panic. But this also made them realize the necessity of environmental protection, which made the winning and losing of the game equally meaningful.
Inspiration
The problem of energy shortage and environmental pollution has a long history. In 2022, due to the combined effects of multiple factors, the global energy supply and demand was seriously out of balance. While looking for and developing more sustainable alternative energy sources, the concepts of energy saving, emission reduction and sustainable living should also be instilled in everyone's daily life.
Projektvarighed
The project started in December 2022 in Milan and finished in February 2023 in Milan.
Driftsflow
After randomly drawing a map card and completing the assembly, place the hourglass to start the game. Players need to use limited raw energy to plant trees, withstand storms, control the spread of pollution and complete the task of building new energy stations to win the game. Every time the hourglass lights up, it warns of the spread of pollution, and when the energy stations light up, it means the generation of new energy. Players can get random raw energy supplies by rolling dice, and can also share new energy generated by new energy stations with partner.
Teammedlemmer
Designer: Lan Zhou
Designer: Xinlu Yang
Billedkreditering
Lan Zhou & Xinlu Yang, Light or Dark, 2023

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Godt Design Fortjener Stor Anerkendelse

A' Design Award er en international, jurybedømt udmærkelse for godt design. Deltag i A' Design Award for at få mulighed for meritokratisk anerkendelse, opnå berømmelse, prestige og omtale af dit arbejde. Nominer dit arbejde til A' Design Award og konkurrér om den eftertragtede A' Design Prize.

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