Neidio i'r cynnwys
Space Center Gêm Ddysgu gan Chia-Ching Chou

Mae Space Center Gêm Ddysgu gan Chia-Ching Chou yn enillydd uchel ei barch o'r 2020 Gwobr Efydd A' Design Award mawreddog iawn yng Nghategori Cystadleuaeth Addysg.


EfyddAddysg· 2020

Space Center Gêm Ddysgu

gan Chia-Ching Chou

Cleient: National Library of Public Information

Enillydd Gwobr Efydd A' Design Award yn y Categori Addysg

20,493

Enillydd Gwobr Wedi'i Wirio

Gwirio Statws Gwobr ar gyfer #92560

Lliwiau

Y Dyluniad

Am Space Center Gêm Ddysgu

Mae Canolfan Ofod yn gêm ddysgu drochol wedi'i gosod wrth fynedfa llyfrgell. Teflir y gêm ar fur deg metr o led a 3.8 metr o uchder. Mae plant yn lansio rocedi rhif i ddod o hyd i blaned ddosbarthu ac yn dechrau taith drwy'r llyfrgell. Ar ddiwedd y gêm, dangosir map sy'n dangos ble mae'r llyfrau sy'n cyfateb i'r rhif dosbarthu a ddewiswyd wedi'u gosod. Mae'r cynllun yn dysgu ystyr rhifau dosbarthu drwy chwarae mewn awyrgylch cefnogol. Y nod yw codi cymhelliant a helpu plant i ddod o hyd i lyfrau drostynt eu hunain.

Y Gydnabyddiaeth

Am y Gwobr Efydd A' Design Award

Mae Space Center Gêm Ddysgu yn enillydd Gwobr Efydd A' Design Award, cydnabyddiaeth hynod fawreddog a roddir i ddyluniadau rhagorol sydd yn nodedig am greadigrwydd, dyfeisgarwch a chraffter. Mae enillwyr Efydd yn arteffactau medrus iawn a thrawiadol o greadigol sydd yn dilysu profiad helaeth, dychymyg a dyfeisgarwch eu dylunwyr. Disgwylir i Space Center Gêm Ddysgu fod yn wrthrych uchel ei fri, a edmygir ac a anwylir, sydd yn nodedig o broffesiynol ac arloesol. Mae'r dyluniad buddugol hwn o Wobr Efydd A' Design Award yn ymgorffori arferion gorau mewn celf, gwyddoniaeth, dylunio a thechnoleg, ac yn rhagorol am ei sylw i fanylion. Mae Space Center Gêm Ddysgu yn bodloni anghenion yn odidog, yn cyffwrdd â dyheadau, yn swyno teimladau ac yn apelio at chwilfrydedd.

Y Tu Ôl i'r Dyluniad

Pecyn i'r Wasg

Credydau, aelodau tîm a manylion technegol a ddarparwyd gan y dylunydd.

Priodweddau Unigryw
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Dimensiynau a Phecynnu
Width 10m x Height 3.8m after project on a wall
Tagiau
Interaction, Game, Learning game, Education,Immersive
Technoleg Cynhyrchu
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Her Dylunio
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Ymchwil
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Ysbrydoliaeth
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Hyd y Prosiect
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Llif Gweithrediad
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Aelodau'r Tîm
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Cydnabyddiaeth Delweddau
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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