Neidio i'r cynnwys
BlindBox Gêm Bren gan Ufuk Bircan Özkan

Mae BlindBox Gêm Bren gan Ufuk Bircan Özkan yn enillydd uchel ei barch o'r 2014 Gwobr Haearn A' Design Award mawreddog iawn yng Nghategori Cystadleuaeth Tegan.


HaearnTegan· 2014

BlindBox Gêm Bren

gan Ufuk Bircan Özkan

Cleient: Ufuk Bircan Özkan

Enillydd Gwobr Haearn A' Design Award yn y Categori Tegan

28,733

Enillydd Gwobr Wedi'i Wirio

Gwirio Statws Gwobr ar gyfer #32310

Lliwiau

Y Dyluniad

Am BlindBox Gêm Bren

Gêm bren yw BlindBox sy'n cyfuno posau â gemau cof, ac yn cryfhau'r teimladau fel clywed a chyffwrdd. Mae'n gêm yn seiliedig ar dro i ddau chwaraewr. Y chwaraewr sy'n casglu ei farblis ei hun cyn i'r chwaraewr arall ennill. Mae droriau llorweddol yn cael eu symud gan chwaraewyr i alinio'r tyllau yn eu canol i greu llwybrau fertigol i farblis gwympo. Mae'r gêm yn gofyn am alluoedd meddwl strategol i rwystro'ch gwrthwynebydd, cof da ar gyfer symudiadau cywir a sylw uchel i wneud yn siŵr ble mae'ch marblis yn symud i.

Y Gydnabyddiaeth

Am y Gwobr Haearn A' Design Award

Mae BlindBox Gêm Bren yn enillydd Gwobr Haearn A' Design Award, cydnabyddiaeth fawreddog a roddir i ddyluniadau da sydd yn bodloni'r gofynion proffesiynol a diwydiannol a ddisgwylir gan greadigaethau wedi'u dylunio'n dda. Mae enillwyr Haearn yn dangos medrusrwydd mawr, arbenigedd uchel, dealltwriaeth arbenigol a gallu creadigol eu crewyr. Disgwylir i BlindBox Gêm Bren fod yn greadigaeth uchel ei bri, a edmygir ac a anwylir, sydd yn ymarferol ac yn arloesol. Mae'r dyluniad buddugol hwn o Wobr Haearn A' Design Award yn integreiddio arferion gorau'r diwydiant ac mae ganddo nodweddion technegol cymwys wedi'u cysylltu â gwybodaeth ymarferol a dawn. Parchir BlindBox Gêm Bren am ei drylwyredd ac fe'i dyluniwyd i ddarparu gwelliannau ansawdd bywyd sydd yn helpu i wneud y byd yn lle gwell.

Y Tu Ôl i'r Dyluniad

Pecyn i'r Wasg

Credydau, aelodau tîm a manylion technegol a ddarparwyd gan y dylunydd.

Priodweddau Unigryw
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensiynau a Phecynnu
Proposed package dimensions are mm x mm x mm
Tagiau
wood, game, puzzle, maze, turn based, marbles, sound
Technoleg Cynhyrchu
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Her Dylunio
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Ymchwil
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Ysbrydoliaeth
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Hyd y Prosiect
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Llif Gweithrediad
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Cydnabyddiaeth Delweddau
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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