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Zero Bully Campus Edukativna igra od Yi-Cheng Chiang

Dizajn Zero Bully Campus Edukativna igra od dizajnera Yi-Cheng Chiang je visoko cijenjeni dobitnik prestižne nagrade 2021 Željezna nagrada A' Design Award u kategoriji Dizajn Obrazovanja, Nastavnih Pomagala i Sadržaja za Obuku.


ŽeljezoObrazovanje· 2021

Zero Bully Campus Edukativna igra

autor Yi-Cheng Chiang

Klijent: Xiamen University

Dobitnik nagrade Željezna nagrada A' Design Award u kategoriji Obrazovanje

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Boje

Dizajn

O dizajnu Zero Bully Campus Edukativna igra

Zero Bully Campus je edukativna igra namijenjena pomaganju učenicima u prevenciji i reagovanju na vršnjačko nasilje u školi. Igra pretvara školsko okruženje u digitalni prostor u kojem igrači primjećuju situacije vršnjačkog nasilja i biraju način na koji mogu pružiti pomoć. Igrači također uče kako sarađivati s drugima kako bi zaustavili takve događaje. Uronjujuće situacijske scene i simulirani slučajevi podržavaju vježbanje sigurnih i pozitivnih strategija suočavanja. Edukativna igra je izrađena pomoću Unity-a i radi na Windows, macOS, iOS i Android uređajima.

Priznanje

O nagradi Željezna nagrada A' Design Award

Zero Bully Campus Edukativna igra je pobjednik Željezne nagrade A' Design Award, prestižnog priznanja koje se dodjeljuje dobrim dizajnima što ispunjavaju profesionalne i industrijske zahtjeve očekivane od dobro dizajniranih kreacija. Željezni pobjednici pokazuju veliku vještinu, visoku specijalizaciju, stručno razumijevanje i kreativne kapacitete svojih stvaralaca. Očekuje se da Zero Bully Campus Edukativna igra bude visoko cijenjena, voljena i njegovana kreacija koja je praktična i inovativna. Ovaj dizajn koji je osvojio Željeznu nagradu A' Design Award integrira najbolje industrijske prakse i ima kompetentne tehničke karakteristike povezane sa znanjem i talentom. Zero Bully Campus Edukativna igra se poštuje zbog svoje temeljitosti i dizajniran je da pruži poboljšanja kvaliteta života koja pomažu da svijet postane bolje mjesto.

Iza dizajna

Press komplet

Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.

Jedinstvena svojstva
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Dimenzije i pakovanje
Width: 1920 pixels x Height: 1080 pixels
Oznake
Zero bullying, Immersive Game, Learning Game, Bystanders
Tehnologija proizvodnje
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
Dizajnerski izazov
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
Istraživanje
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
Inspiracija
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Trajanje projekta
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
Tok rada
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
Patenti
Copyright©2020 Xiamen University. All rights reserved.
Članovi tima
YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU
Autorstvo slika
Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU

Sponzorisano

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