ወደ ይዘት ዝለል
The Warrior in You የጨዋታ ንድፍ በ Akshata Chtinis

The Warrior in You የጨዋታ ንድፍ በ Akshata Chtinis የተሠራ ሲሆን በ የመጫወቻ፣ ጨዋታ እና የትርፍ ጊዜ ምርቶች ዲዛይን የውድድር ምድብ ውስጥ እጅግ ከፍ ያለ ክብር ያለው የ 2023 A' Design Award የብረት ሽልማት አሸናፊ ነው።


ብረትመጫወቻ· 2023

The Warrior in You የጨዋታ ንድፍ

በ Akshata Chtinis

ደንበኛ: Akshata Chitnis

በ መጫወቻ ምድብ ውስጥ የ A' Design Award የብረት ሽልማት አሸናፊ

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የተረጋገጠ የሽልማት አሸናፊ

ለ #140741 የሽልማት ሁኔታ ያረጋግጡ

ቀለሞች

ንድፉ

ስለ The Warrior in You የጨዋታ ንድፍ

በአንተ ውስጥ ያለው ተዋጊ ተማሪዎች ጤናማ የመቋቋሚያ ዘዴዎችን እንዲለማመዱ እና እንዲያስሱ ደህንነቱ የተጠበቀ ቦታን የሚፈጥር የጨዋታ ንድፍ ነው። እንዲሁም ወላጆች በጨዋታ ምርጫቸው ልጆቻቸውን በተሻለ ሁኔታ እንዲረዱ ያስችላቸዋል። ጨዋታው በተልእኮ ላይ ካሉት ተዋጊዎች ምናባዊ ዓለም ጋር በማዋሃድ ተማሪዎች የሚያጋጥሟቸውን የእውነተኛ ህይወት ፈተናዎች በተሳካ ሁኔታ ያዘጋጃል። የፕሮጀክቱ ትክክለኛ ይዘት በመቋቋም ላይ ነው ማለት ተማሪዎች በህይወት ውስጥ አስጨናቂ ሁኔታዎችን ለመፍታት እንደ ችግር መፍታት፣ ውሳኔ መስጠት እና መረዳዳት ያሉ አስፈላጊ ባህሪያትን እንዲገነቡ ያግዛል።

እውቅናው

ስለ A' Design Award የብረት ሽልማት

The Warrior in You የጨዋታ ንድፍ የA' Design Award የብረት ሽልማት አሸናፊ ነው፤ ይህም በጥሩ ሁኔታ ከተነደፉ ፈጠራዎች የሚጠበቁትን ሙያዊና ኢንዱስትሪያዊ መስፈርቶች ለሚያሟሉ ጥሩ ዲዛይኖች የሚሰጥ ከፍተኛ ክብር ያለው እውቅና ነው። የብረት አሸናፊዎች የፈጣሪዎቻቸውን ታላቅ ችሎታ፣ ከፍተኛ ልዩ ሙያ፣ የባለሙያ ግንዛቤ እና የፈጠራ አቅም ያሳያሉ። The Warrior in You የጨዋታ ንድፍ ከፍ ያለ ግምት የሚሰጠው፣ የሚደነቅና የሚወደድ፣ ተግባራዊና ፈጠራ የተሞላበት ሥራ እንደሚሆን ይጠበቃል። ይህ የA' Design Award የብረት ሽልማትን ያሸነፈ ዲዛይን የኢንዱስትሪ ምርጥ ልምዶችን ያዋህዳል፤ ከእውቀትና ከተሰጥኦ ጋር የተሳሰሩ ብቁ ቴክኒካዊ ባህሪያትም አሉት። The Warrior in You የጨዋታ ንድፍ በጥልቅነቱ የተከበረ ሲሆን ዓለምን የተሻለ ቦታ ለማድረግ የሚረዱ የሕይወት ጥራት ማሻሻያዎችን ለማቅረብ የተነደፈ ነው።

ከንድፉ በስተጀርባ

የፕሬስ ኪት

ክሬዲቶች፣ የቡድን አባላት እና ቴክኒካል ዝርዝሮች በዲዛይነሩ የተሰጡ።

ልዩ ባህሪያት
Key targets of the game are- Introduction and acceptance of healthy coping mechanism, Initiating conversations in households and Expressing self. The game design is primarily based on Play & Talk therapy. By playing out life experiences through the game kids learn to cope without feeling judged. It also enables immersing into warrior characters to normalise their well-being struggles and instil empathy for self and others. This unique approach to actively inculcate coping mechanisms helps one build stronger relationship with self, people and environment.
ልኬቶች እና ማሸጊያ
A2 size 420 x 594 mm base board and backdrop palace, 5 hexagonal island boxes 70 x 70 x 70 mm, 4 A5 148.5 x 210 mm size warrior boards, well-being coins and elements of 30 mm diameter, 4 warrior pawns of 60mm in height and 1 dice.
Age Group 10+ Family game
መለያዎች
Academic Stress, Coping Mechanisms, Game Theory, Child Psychology, Board Game,
የማምረቻ ቴክኖሎጂ
The base board and palace backdrop are printed on sunboard of 3mm thickness for sufficient base strength to hold pawns and islands as well as for the palace to stand upright. The islands were printed on card paper for a light-weight stable box to hold cards within. The warrior boards use sunboard to place all cards, coins and elements collected by players through the game. All the graphics and characterisations for the game were first illustrated on paper and then illustrated using Adobe Illustrator to create unique designs.
የዲዛይን ተግዳሮት
The most crucial challenge while building the game was balancing the engagement versus learning aspect- Appropriate theoretical application of psychology and coping mechanisms. Encasing these coping mechanisms within the storyline to entertain the kids and ensure effective learning
ምርምር
Students experience academic stress as a result of the interactions they have with parents, peers, teachers, as well as the environment at home, school or society at large. These stressors range from family and personal expectation, peer competition, school atmosphere to the demands by the society that affect students’ mentally, physically, emotionally and cognitively. Thus, students of the age 10-12 must be empowered with healthy coping mechanisms to overcome the distress caused by unhealthy academic competition. As the academic stressors begin to take shape into mental health problems by the age of 14, the study targets the preconditioning aspect. The game solution uses a systemic approach to game design and applications of behavioural psychology to introduce primary grade students to healthy coping means. It further provides a future pathway for expanding the intervention into other avenues such as schools and psychologists’ clinics for optimum child development.
መነሳሻ
The motivation for the game stemmed from seeing personal experiences with academic stress being amplified and reflected among the young students, leading to mental health struggles and loss of self-identity.
የፕሮጀክት ጊዜ
The project started in October 2021 in Mumbai, India and completed development in April 2022.
የሥራ ሂደት
The game has simple gameplay interactions that begin with setting up the base board, palace backdrop and placing 5 island boxes on their designated spots on the board. The next step is for the player to select a warrior character, pick out their pawn, warrior board and challenge cards. They must read more about the character’s strength and weakness given on the warrior board.
The players must take turns to roll the dice. The board is created like maze with the Blank steps, Power-ups to earn well-being coins or move ahead, Power-downs that make players lose coins or go back, Challenge steps to perform tasks and Islands where players must win a battle to move ahead. The win conditions are made to build anticipation through stroke of luck and healthy choices in the game. The first to reach the palace gains 5 points followed by 4, 3 and 2. These palace points need to be added with the total well-being coins collected in the game to decide the winner.

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ጥሩ ዲዛይን ታላቅ እውቅናን ይገባዋል

A' Design Award ለጥሩ ዲዛይን የሚሰጥ ዓለም-አቀፍ፣ በዳኞች የሚመረጥ ሽልማት ነው። በ A' Design Award ውስጥ ተሳትፎ ለሥራዎ በብቃት ላይ የተመሠረተ እውቅና፣ ዝና፣ ክብር እና ታዋቂነት ለማግኘት እድል ይኑሮት። ሥራዎን ለ A' Design Award ያቅርቡ እና ለተወዳዳሪው የ A' Design Prize ይወዳደሩ።

ያቅርቡ