Die ontwerp Space Center Leerspeletjie deur Chia-Ching Chou is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2020 A' Design Award in Brons in die Onderwys, Onderrighulpmiddel en Opleidingsinhoud Ontwerp-kompetisiekategorie.
BronsOnderwys· 2020
Space Center Leerspeletjie
deur Chia-Ching Chou
Kliënt: National Library of Public Information
Wenner van die A' Design Award in Brons in die Onderwys-kategorie
Geverifieerde Toekenningswenner
Verifieer Toekenningsstatus vir #92560Die Ontwerp
Oor Space Center Leerspeletjie
Ruimtesentrum is 'n meeslepende leerspeletjie wat by 'n biblioteekingang geïnstalleer is. Die speletjie word geprojekteer op 'n muur tien meter breed en 3.8 meter hoog. Kinders skiet nommerraketten af om 'n klassifikasieplaneet te vind en 'n biblioteekreis te begin. Aan die einde van die speletjie wys 'n kaart waar die boeke wat by die gekose klassifikasienommer pas, geplaas is. Die ontwerp leer die betekenis van klassifikasienommers deur spel in 'n ondersteunende atmosfeer. Die doel is om motivering te verhoog en kinders te help om self boeke te vind.
Die Erkenning
Oor die A' Design Award in Brons
Space Center Leerspeletjie is 'n wenner van die A' Design Award in Brons, 'n hoogs prestigieuse erkenning wat toegeken word aan uitstaande ontwerpe wat gekenmerk word deur kreatiwiteit, vindingrykheid en skerpsinnigheid. Wenners in Brons is ruimskoots vaardige en opvallend kreatiewe artefakte wat die groot ervaring, verbeelding en vindingrykheid van hul ontwerpers bevestig. Daar word verwag dat Space Center Leerspeletjie 'n hoog aangeskrewe, bewonderde en gekoesterde voorwerp is wat merkwaardig professioneel en innoverend is. Hierdie ontwerp wat die A' Design Award in Brons gewen het, inkorporeer die beste praktyke in kuns, wetenskap, ontwerp en tegnologie en is uitstekend vanweë sy aandag aan detail. Space Center Leerspeletjie bevredig behoeftes pragtig, raak aan begeertes, bekoor gevoelens en spreek die nuuskierigheid aan.
Agter die Ontwerp
Persstel
Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.
- Unieke Eienskappe
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Afmetings & Verpakking
- Width 10m x Height 3.8m after project on a wall
- Etikette
- Interaction, Game, Learning game, Education,Immersive
- Produksietegnologie
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Ontwerpuitdaging
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Navorsing
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspirasie
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Projekduur
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Bedryfsvloei
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Spanlede
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Beeldkrediete
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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