Die ontwerp Morok Sosiale Deduktiewe Spelkaarte deur Egor Signiienko is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2021 A' Design Award in Brons in die Speelgoed-, Speletjie- en Stokperdjieprodukte Ontwerp-kompetisiekategorie.
BronsSpeelgoed· 2021
Morok Sosiale Deduktiewe Spelkaarte
deur Egor Signiienko
Kliënt: Egor Signiienko
Wenner van die A' Design Award in Brons in die Speelgoed-kategorie
Geverifieerde Toekenningswenner
Verifieer Toekenningsstatus vir #117375Die Ontwerp
Oor Morok Sosiale Deduktiewe Spelkaarte
Morok is 'n nuwe visuele verhaal van die bekende deduktiewe spel Weerwolf. Spelers kan die rol van die Inkwisisie of die Pesdokter aanneem, of kan deur die Japannese demone beset raak. Die kaartstyl is geïnspireer deur geheimsinnige Tarot en bevat esoteriese en okkulte simbole. Dit is in 'n ekspressionistiese styl gemaak met gebruik van 3D-grafika, klassieke kunsmateriaal en stilering van antieke muurskilderye en gravures. Om die esoteriese styl te behou, is die kaartgrootte gelyk aan die Tarot-grootte gekies. Die spel is van karton gemaak met volkleurdrukwerk, UV-vernis en foelie sodat dit 'n wonderlike geskenk kan wees.
Die Erkenning
Oor die A' Design Award in Brons
Morok Sosiale Deduktiewe Spelkaarte is 'n wenner van die A' Design Award in Brons, 'n hoogs prestigieuse erkenning wat toegeken word aan uitstaande ontwerpe wat gekenmerk word deur kreatiwiteit, vindingrykheid en skerpsinnigheid. Wenners in Brons is ruimskoots vaardige en opvallend kreatiewe artefakte wat die groot ervaring, verbeelding en vindingrykheid van hul ontwerpers bevestig. Daar word verwag dat Morok Sosiale Deduktiewe Spelkaarte 'n hoog aangeskrewe, bewonderde en gekoesterde voorwerp is wat merkwaardig professioneel en innoverend is. Hierdie ontwerp wat die A' Design Award in Brons gewen het, inkorporeer die beste praktyke in kuns, wetenskap, ontwerp en tegnologie en is uitstekend vanweë sy aandag aan detail. Morok Sosiale Deduktiewe Spelkaarte bevredig behoeftes pragtig, raak aan begeertes, bekoor gevoelens en spreek die nuuskierigheid aan.
Agter die Ontwerp
Persstel
Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.
- Unieke Eienskappe
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Afmetings & Verpakking
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Etikette
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Produksietegnologie
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Ontwerpuitdaging
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Navorsing
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Inspirasie
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Projekduur
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Bedryfsvloei
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Beeldkrediete
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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